Reset

AENA - Character sheet

Total: 0 XP

Link to current build: https://aena.at/charsheet.html

0 Points total / 0 XP

Attributes

Strength STR Required: 0
Agility AGI Required: 0
Perception PER Required: 0
Willpower WIL Required: 0
Cybernetics CYB Required: 0
TODO

Equipment

Main hand
Off hand
Sidearm
Armor
Energy shields
Implant 1
Implant 2
Implant 3

Defensive skills

Blocking +0 STR 0 XP
Parrying +0 AGI 0 XP
Evasion 0 AGI + 0 PER - 0 Armor penalty = 0 Evasion
Psi resist +0 WIL 0 XP
Hack resist +0 CYB 0 XP
All: +0 PER

Ranged combat skills

Pistols 0 XP
Blaster pistol 0 XP
Laser pistol 0 XP
Pulse pistol 0 XP
Beam pistol 0 XP
Plasguns 0 XP
1-handed plasgun 0 XP
2-handed plasgun 0 XP
Assault rifles 0 XP
Blaster rifle 0 XP
Laser rifle 0 XP
Pulse rifle 0 XP
Sniper rifles 0 XP
Pulse sniper 0 XP
Beam sniper 0 XP
Heavy weapons 0 XP
Turboblaster 0 XP
Laser autocannon 0 XP
Flame thrower 0 XP
Grenade launcher 0 XP
All: +0 AGI

Melee combat skills

1-handed weapons 0 XP
Plasma knife 0 XP
Force field claws 0 XP
2-handed weapons 0 XP
Plasma sword 0 XP
Monofilament wire 0 XP

Dual wield skills

Dual wield 0 XP
Plasma knife (offhand) + 0 AGI 0 XP
Force field claws (offhand) + 0 AGI 0 XP
Blaster pistol (offhand) + 0 PER 0 XP
Laser pistol (offhand) + 0 PER 0 XP
Pulse pistol (offhand) + 0 PER 0 XP
Beam pistol (offhand) + 0 PER 0 XP
1-handed plasgun (offhand) + 0 PER 0 XP
All: +0 WIL

Psi skills

Psi attacks 0 XP
Slow 0 XP
Fear 0 XP
Distract 0 XP
Psi support 0 XP
Haste 0 XP
Determination 0 XP
Calm 0 XP
All: +0 CYB

Cyber skills

Hacking 0 XP
Open lock 0 XP
Disable sensor 0 XP
Forge ID 0 XP
Cyber-attacks 0 XP
Disable targeting computer 0 XP
Overload shield generators 0 XP
Mark target 0 XP
Stealth 0 XP

Hints

The first attribute point you buy, costs 1 XP. The second costs 2 XP, the third 3 XP and so on. If you currently have 10 points total, the next point will cost 11 XP - one XP more than the current total.

The first point in any skill costs 1 XP. The second 2 XP, and so on. Even if you already have 5 points in another skill - the first point in a new skill will still cost only 1 XP.

There are main-skills and sub-skills. Main skills typically go from 0 to 10, and once you reach 10, all the respective subskills are unlocked, starting at 10 and continuing up to 20 points.

You can spend XP however you like - more attributes or more skills, many points in just a few skills or many skills with just a few points each, skills that all use the same attribute or skills from all over the place. Try building a beginner character for about 200 XP, an advanced character for 500 XP or a high end character for 1000 XP.